p.NetPackedMovementMaxBits
p.NetPackedMovementMaxBits is a console variable in Unreal Engine 5 (UE5). See what p.NetPackedMovementMaxBits does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Max number of bits allowed in each packed movement RPC. Used to protect against bad data causing the server to allocate too much memory.
Usage
Unreal console (open with ~)
> p.NetPackedMovementMaxBits 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.NetEnableSkipProxyPredictionOnNetUpdateVarp.NetForceClientAdjustmentPercentVarp.NetForceClientServerMoveLossDurationVarp.NetForceClientServerMoveLossPercentVarp.NetMoveCombiningAttachedLocationToleranceVarp.NetMoveCombiningAttachedRotationToleranceVarp.NetPingExtrapolationVarp.NetPingLimitVarp.NetShowCorrectionsVarp.NetStationaryRotationToleranceVarp.NetUseClientTimestampForReplicatedTransformVarp.NetUsePackedMovementRPCsVar