p.NetUsePackedMovementRPCs
p.NetUsePackedMovementRPCs is a console variable in Unreal Engine 5 (UE5). See what p.NetUsePackedMovementRPCs does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to use newer movement RPC parameter packed serialization. If disabled, old deprecated movement RPCs will be used instead. 0: Disable, 1: Enable
Usage
Unreal console (open with ~)
> p.NetUsePackedMovementRPCs 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.NetPackedMovementMaxBitsVarp.NetPingExtrapolationVarp.NetPingLimitVarp.NetShowCorrectionsVarp.NetStationaryRotationToleranceVarp.NetUseClientTimestampForReplicatedTransformVarp.NetVisualizeSimulatedCorrectionsVarp.NormalAveraging2Varp.PenetrationOverlapCheckInflationVarp.PenetrationPullbackDistanceVarp.PhysicsAnimBlendUpdatesPhysXVarp.PhysicsRunsOnGTVar