UEConsole Commands
VariableConsole VariablePhysics

p.NetUseClientTimestampForReplicatedTransform

p.NetUseClientTimestampForReplicatedTransform is a console variable in Unreal Engine 5 (UE5). See what p.NetUseClientTimestampForReplicatedTransform does, its values, and how to use this cvar in the Unreal console below.

Category: Physics · Namespace: p

Help

If enabled, use client timestamp changes to track the replicated transform timestamp, otherwise uses server tick time as the timestamp. Game session usually needs to be restarted if this is changed at runtime. 0: Disable, 1: Enable

Usage

Unreal console (open with ~)
> p.NetUseClientTimestampForReplicatedTransform 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in p