r.CompileMaterialsForShaderFormat
r.CompileMaterialsForShaderFormat is a console variable in Unreal Engine 5 (UE5). See what r.CompileMaterialsForShaderFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, compile materials for this shader format in addition to those for the running platform. Note that these shaders are compiled and immediately tossed. This is only useful when directly inspecting output via r.DebugDumpShaderInfo.
Usage
Unreal console (open with ~)
> r.CompileMaterialsForShaderFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.