r.CreateShadersOnLoad
r.CreateShadersOnLoad is a console variable in Unreal Engine 5 (UE5). See what r.CreateShadersOnLoad does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to create shaders on load, which can reduce hitching, but use more memory. Otherwise they will be created as needed.
Usage
Unreal console (open with ~)
> r.CreateShadersOnLoad 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.CompileMaterialsForShaderFormatVarr.CompileShadersForDevelopmentVarr.ContactShadowsVarr.ContactShadows.NonShadowCastingIntensityVarr.CookOutUnusedDetailModeComponentsVarr.CopyLockedViewsCmdr.CullInstancesVarr.CustomDepthVarr.CustomDepth.OrderVarr.CustomDepthTemporalAAJitterVarr.CustomUnsafeZonesVarr.D3D.CheckedForTypedUAVsVar