r.DiscardUnusedQuality
r.DiscardUnusedQuality is a console variable in Unreal Engine 5 (UE5). See what r.DiscardUnusedQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to keep or discard unused quality level shadermaps in memory. 0: keep all quality levels in memory. (default) 1: Discard unused quality levels on load.
Usage
Unreal console (open with ~)
> r.DiscardUnusedQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DiffuseIndirect.HalfResVarr.DiffuseIndirect.RayPerPixelVarr.DisableDistortionVarr.DisableDriverWarningPopupIfGFNVarr.DisableEngineAndAppRegistrationVarr.DisableLODFadeVarr.DisplayInternalsVarr.DistanceFadeMaxTravelVarr.DistanceFieldAOVarr.DistanceFieldAO.TraverseMipsVarr.DistanceFieldsVarr.DistanceFields.BlockAllocatorSizeInBricksVar