r.DistanceFields.SupportEvenIfHardwareRayTracingSupported
r.DistanceFields.SupportEvenIfHardwareRayTracingSupported is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.SupportEvenIfHardwareRayTracingSupported does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to support distance fields when hardware ray tracing is supported. Setting it to 0 will skip distance field overhead when hardware ray tracing is supported.
Usage
Unreal console (open with ~)
> r.DistanceFields.SupportEvenIfHardwareRayTracingSupported 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFields.MaxIndirectionAtlasSizeXYZVarr.DistanceFields.MaxObjectBoundingRadiusVarr.DistanceFields.MaxPerMeshResolutionVarr.DistanceFields.MinIndirectionAtlasSizeXYZVarr.DistanceFields.ParallelUpdateVarr.DistanceFields.ReverseAtlasAllocationOrderVarr.DistanceFields.SurfaceBiasExpandVarr.DistanceFields.TextureUploadLimitKBytesVarr.DistanceFields.TwoSidedSurfaceBiasExpandVarr.DistanceFieldShadowingVarr.DOF.Gather.AccumulatorQualityVarr.DOF.Gather.EnableBokehSettingsVar