UEConsole Commands
VariableConsole VariableRenderer

r.DistanceFields.SupportEvenIfHardwareRayTracingSupported

r.DistanceFields.SupportEvenIfHardwareRayTracingSupported is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.SupportEvenIfHardwareRayTracingSupported does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to support distance fields when hardware ray tracing is supported. Setting it to 0 will skip distance field overhead when hardware ray tracing is supported.

Usage

Unreal console (open with ~)
> r.DistanceFields.SupportEvenIfHardwareRayTracingSupported 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r