r.DistanceFields.MinIndirectionAtlasSizeXYZ
r.DistanceFields.MinIndirectionAtlasSizeXYZ is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.MinIndirectionAtlasSizeXYZ does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum size of indirection atlas texture
Usage
Unreal console (open with ~)
> r.DistanceFields.MinIndirectionAtlasSizeXYZ 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFields.DefaultVoxelDensityVarr.DistanceFields.DefragmentIndirectionAtlasVarr.DistanceFields.LogAtlasStatsVarr.DistanceFields.MaxIndirectionAtlasSizeXYZVarr.DistanceFields.MaxObjectBoundingRadiusVarr.DistanceFields.MaxPerMeshResolutionVarr.DistanceFields.ParallelUpdateVarr.DistanceFields.ReverseAtlasAllocationOrderVarr.DistanceFields.SupportEvenIfHardwareRayTracingSupportedVarr.DistanceFields.SurfaceBiasExpandVarr.DistanceFields.TextureUploadLimitKBytesVarr.DistanceFields.TwoSidedSurfaceBiasExpandVar