r.DistanceFields.TwoSidedSurfaceBiasExpand
r.DistanceFields.TwoSidedSurfaceBiasExpand is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.TwoSidedSurfaceBiasExpand does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Amount to scale the surface bias for meshes with mostly two sided triangles. Two sided meshes are not represented well with Signed Distance Fields, as no negative region gets created. Expanding the surface improves representation quality, at the cost of over-occlusion.
Usage
Unreal console (open with ~)
> r.DistanceFields.TwoSidedSurfaceBiasExpand 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFields.MinIndirectionAtlasSizeXYZVarr.DistanceFields.ParallelUpdateVarr.DistanceFields.ReverseAtlasAllocationOrderVarr.DistanceFields.SupportEvenIfHardwareRayTracingSupportedVarr.DistanceFields.SurfaceBiasExpandVarr.DistanceFields.TextureUploadLimitKBytesVarr.DistanceFieldShadowingVarr.DOF.Gather.AccumulatorQualityVarr.DOF.Gather.EnableBokehSettingsVarr.DOF.Gather.PostfilterMethodVarr.DOF.Gather.RingCountVarr.DOF.Kernel.MaxBackgroundRadiusVar