r.FASTBuildController.SendAllPossibleShaderDependencies
r.FASTBuildController.SendAllPossibleShaderDependencies is a console variable in Unreal Engine 5 (UE5). See what r.FASTBuildController.SendAllPossibleShaderDependencies does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Send all possible dependencies of the shaders to the remote machines.0: Use dependencies array reported in the task structure. 1: Brute-force discover all possible dependencies.
Usage
Unreal console (open with ~)
> r.FASTBuildController.SendAllPossibleShaderDependencies 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.EyeAdaptationQualityVarr.FastBlurThresholdVarr.FASTBuild.JobProcessor.MaxTimeWithPendingJobsVarr.FASTBuild.JobProcessor.MinBatchSizeVarr.FASTBuild.JobProcessor.SleepTimeBetweenActionsVarr.FASTBuildController.EnabledVarr.FASTBuildController.SendSCWDebugSymbolsVarr.FastVRam.BokehDOFVarr.FastVRam.CircleDOFVarr.FastVRam.CombineLUTsVarr.FastVRam.CustomDepthVarr.FastVRam.DBufferAVar