r.FASTBuild.JobProcessor.MinBatchSize
r.FASTBuild.JobProcessor.MinBatchSize is a console variable in Unreal Engine 5 (UE5). See what r.FASTBuild.JobProcessor.MinBatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum number of shaders to compile with FASTBuild. Default = 100
Usage
Unreal console (open with ~)
> r.FASTBuild.JobProcessor.MinBatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.EyeAdaptation.MethodOverrideVarr.EyeAdaptation.PreExposureOverrideVarr.EyeAdaptation.VisualizeDebugTypeVarr.EyeAdaptationQualityVarr.FastBlurThresholdVarr.FASTBuild.JobProcessor.MaxTimeWithPendingJobsVarr.FASTBuild.JobProcessor.SleepTimeBetweenActionsVarr.FASTBuildController.EnabledVarr.FASTBuildController.SendAllPossibleShaderDependenciesVarr.FASTBuildController.SendSCWDebugSymbolsVarr.FastVRam.BokehDOFVarr.FastVRam.CircleDOFVar