r.GBufferFormat
r.GBufferFormat is a console variable in Unreal Engine 5 (UE5). See what r.GBufferFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the memory layout used for the GBuffer. (affects performance, mostly through bandwidth, quality of normals and material attributes). 0: lower precision (8bit per component, for profiling) 1: low precision (default) 3: high precision normals encoding 5: high precision
Usage
Unreal console (open with ~)
> r.GBufferFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.FrustumCullNumWordsPerTaskVarr.FullScreenModeVarr.FXAA.QualityVarr.GammaVarr.GaussianBloom.CrossVarr.GBufferDiffuseSampleOcclusionVarr.GeneralPurposeTweakVarr.GeneralPurposeTweak2Varr.GenerateMeshDistanceFieldsVarr.GeometryCollection.NaniteVarr.GeometryCollectionOptimizedTransformsVarr.GeometryCollectionSetDynamicData.ISPCVar