r.GeometryCollection.Nanite
r.GeometryCollection.Nanite is a console variable in Unreal Engine 5 (UE5). See what r.GeometryCollection.Nanite does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Render geometry collections using Nanite.
Usage
Unreal console (open with ~)
> r.GeometryCollection.Nanite 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GaussianBloom.CrossVarr.GBufferDiffuseSampleOcclusionVarr.GBufferFormatVarr.GeneralPurposeTweakVarr.GeneralPurposeTweak2Varr.GenerateMeshDistanceFieldsVarr.GeometryCollectionOptimizedTransformsVarr.GeometryCollectionSetDynamicData.ISPCVarr.GeometryCollectionTripleBufferUploadsVarr.GFramesNotOcclusionTestedToExpandBBoxesVarr.GlobalDistanceFieldHeightFieldThicknessScaleVarr.GlobalIllumination.Denoiser.HistoryConvolution.KernelSpreadFactorVar