r.GPUParticle.AFRReinject
r.GPUParticle.AFRReinject is a console variable in Unreal Engine 5 (UE5). See what r.GPUParticle.AFRReinject does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Toggle optimization when running in AFR to re-inject particle injections on the next GPU rather than doing a slow GPU->GPU transfer of the texture data 0: Reinjection off 1: Reinjection on
Usage
Unreal console (open with ~)
> r.GPUParticle.AFRReinject 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUCsvStatsEnabledVarr.GPUDefrag.AllowOverlappedMovesVarr.GPUDefrag.EnableTimeLimitsVarr.GPUDefrag.MaxRelocationsVarr.GPUMessage.LogAllMessagesVarr.GPUMessage.MaxBufferSizeVarr.GPUParticle.FixDeltaSecondsVarr.GPUParticle.FixToleranceVarr.GPUParticle.MaxNumIterationsVarr.GPUParticle.SimulateVarr.GpuProfilerMaxEventBufferSizeKBVarr.GPUScene.AllowDeferredAllocatorMergesVar