r.GPUDefrag.MaxRelocations
r.GPUDefrag.MaxRelocations is a console variable in Unreal Engine 5 (UE5). See what r.GPUDefrag.MaxRelocations does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Limits the number of total relocations in a frame regardless of number of bytes moved..
Usage
Unreal console (open with ~)
> r.GPUDefrag.MaxRelocations 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUCrashDebugging.Aftermath.TrackAllVarr.GPUCrashDumpVarr.GPUCrashOnOutOfMemoryVarr.GPUCsvStatsEnabledVarr.GPUDefrag.AllowOverlappedMovesVarr.GPUDefrag.EnableTimeLimitsVarr.GPUMessage.LogAllMessagesVarr.GPUMessage.MaxBufferSizeVarr.GPUParticle.AFRReinjectVarr.GPUParticle.FixDeltaSecondsVarr.GPUParticle.FixToleranceVarr.GPUParticle.MaxNumIterationsVar