r.GPUDefrag.AllowOverlappedMoves
r.GPUDefrag.AllowOverlappedMoves is a console variable in Unreal Engine 5 (UE5). See what r.GPUDefrag.AllowOverlappedMoves does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows defrag relocations that partially overlap themselves.
Usage
Unreal console (open with ~)
> r.GPUDefrag.AllowOverlappedMoves 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUCrashDebugging.Aftermath.MarkersVarr.GPUCrashDebugging.Aftermath.ResourceTrackingVarr.GPUCrashDebugging.Aftermath.TrackAllVarr.GPUCrashDumpVarr.GPUCrashOnOutOfMemoryVarr.GPUCsvStatsEnabledVarr.GPUDefrag.EnableTimeLimitsVarr.GPUDefrag.MaxRelocationsVarr.GPUMessage.LogAllMessagesVarr.GPUMessage.MaxBufferSizeVarr.GPUParticle.AFRReinjectVarr.GPUParticle.FixDeltaSecondsVar