r.HairStrands.Cluster.Debug
r.HairStrands.Cluster.Debug is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Cluster.Debug does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Draw debug the world bounding box of hair clusters used for culling optimisation (0:off, 1:visible cluster, 2:culled cluster, 3:colored LOD, 4:LOD info).
Usage
Unreal console (open with ~)
> r.HairStrands.Cluster.Debug 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.CardsAtlas.DefaultResolution.LOD3Varr.HairStrands.CardsAtlas.DefaultResolution.LOD4Varr.HairStrands.CardsAtlas.DefaultResolution.LOD5Varr.HairStrands.CardsAtlas.DefaultResolution.LOD6Varr.HairStrands.CardsAtlas.DefaultResolution.LOD7Varr.HairStrands.Cluster.CullingFreezeCameraVarr.HairStrands.Cluster.ForceLODVarr.HairStrands.ClusterBuilder.MaxVoxelResolutionVarr.HairStrands.Components.GlobalScatteringVarr.HairStrands.Components.LocalScatteringVarr.HairStrands.Components.RVarr.HairStrands.Components.TRTVar