r.HairStrands.Cluster.CullingFreezeCamera
r.HairStrands.Cluster.CullingFreezeCamera is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Cluster.CullingFreezeCamera does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Freeze camera when enabled. It will disable HZB culling because hzb buffer is not frozen.
Usage
Unreal console (open with ~)
> r.HairStrands.Cluster.CullingFreezeCamera 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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r.HairStrands.CardsAtlas.DefaultResolution.LOD2Varr.HairStrands.CardsAtlas.DefaultResolution.LOD3Varr.HairStrands.CardsAtlas.DefaultResolution.LOD4Varr.HairStrands.CardsAtlas.DefaultResolution.LOD5Varr.HairStrands.CardsAtlas.DefaultResolution.LOD6Varr.HairStrands.CardsAtlas.DefaultResolution.LOD7Varr.HairStrands.Cluster.DebugVarr.HairStrands.Cluster.ForceLODVarr.HairStrands.ClusterBuilder.MaxVoxelResolutionVarr.HairStrands.Components.GlobalScatteringVarr.HairStrands.Components.LocalScatteringVarr.HairStrands.Components.RVar