r.HairStrands.Components.LocalScattering
r.HairStrands.Components.LocalScattering is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Components.LocalScattering does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable/disable hair BSDF component local scattering
Usage
Unreal console (open with ~)
> r.HairStrands.Components.LocalScattering 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.CardsAtlas.DefaultResolution.LOD7Varr.HairStrands.Cluster.CullingFreezeCameraVarr.HairStrands.Cluster.DebugVarr.HairStrands.Cluster.ForceLODVarr.HairStrands.ClusterBuilder.MaxVoxelResolutionVarr.HairStrands.Components.GlobalScatteringVarr.HairStrands.Components.RVarr.HairStrands.Components.TRTVarr.HairStrands.Components.TTVarr.HairStrands.Components.TTModelVarr.HairStrands.ComposeAfterTranslucencyVarr.HairStrands.DDCLogVar