r.HairStrands.ManualSkinCache
r.HairStrands.ManualSkinCache is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.ManualSkinCache does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If skin cache is not enabled, and grooms use skinning method, this enable a simple skin cache mechanisme for groom. Default:disable
Usage
Unreal console (open with ~)
> r.HairStrands.ManualSkinCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.InterpolationMetric.LengthVarr.HairStrands.LightFunctionVarr.HairStrands.LightSampleFormatVarr.HairStrands.LoadAssetVarr.HairStrands.LogVarr.HairStrands.Log.BindingBuilderWarningVarr.HairStrands.MaterialCompaction.DepthThresholdVarr.HairStrands.MaterialCompaction.TangentThresholdVarr.HairStrands.MaxSimulatedLODVarr.HairStrands.MeshesVarr.HairStrands.MeshProjection.DebugInUVsSpaceVarr.HairStrands.MeshProjection.DebugSkinCacheVar