r.HairStrands.MinLOD
r.HairStrands.MinLOD is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.MinLOD does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Clamp the min hair LOD to this value, preventing to reach lower/high-quality LOD.
Usage
Unreal console (open with ~)
> r.HairStrands.MinLOD 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.MeshProjection.Render.Rest.FramesVarr.HairStrands.MeshProjection.Render.Rest.TrianglesVarr.HairStrands.MeshProjection.Sim.Deformed.FramesVarr.HairStrands.MeshProjection.Sim.Deformed.TrianglesVarr.HairStrands.MeshProjection.Sim.Rest.FramesVarr.HairStrands.MeshProjection.Sim.Rest.TrianglesVarr.HairStrands.PathTracing.InvalidationDebugVarr.HairStrands.PathTracing.InvalidationThresholdVarr.HairStrands.PlotBsdfVarr.HairStrands.PlotBsdf.BaseColorVarr.HairStrands.PlotBsdf.ExposureVarr.HairStrands.PlotBsdf.RoughnessVar