r.HairStrands.PlotBsdf.BaseColor
r.HairStrands.PlotBsdf.BaseColor is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.PlotBsdf.BaseColor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Change the base color / absorption of the debug BSDF plot.
Usage
Unreal console (open with ~)
> r.HairStrands.PlotBsdf.BaseColor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.MeshProjection.Sim.Rest.FramesVarr.HairStrands.MeshProjection.Sim.Rest.TrianglesVarr.HairStrands.MinLODVarr.HairStrands.PathTracing.InvalidationDebugVarr.HairStrands.PathTracing.InvalidationThresholdVarr.HairStrands.PlotBsdfVarr.HairStrands.PlotBsdf.ExposureVarr.HairStrands.PlotBsdf.RoughnessVarr.HairStrands.Projection.MaxTrianglePerIterationVarr.HairStrands.RasterizationScaleVarr.HairStrands.RaytracingVarr.HairStrands.RaytracingProceduralSplitsVar