r.HairStrands.PathTracing.InvalidationThreshold
r.HairStrands.PathTracing.InvalidationThreshold is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.PathTracing.InvalidationThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Define the minimal distance to invalidate path tracer output when groom changes (in cm, default: 0.5mm) Set to a negative value to disable this feature
Usage
Unreal console (open with ~)
> r.HairStrands.PathTracing.InvalidationThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.MeshProjection.Sim.Deformed.FramesVarr.HairStrands.MeshProjection.Sim.Deformed.TrianglesVarr.HairStrands.MeshProjection.Sim.Rest.FramesVarr.HairStrands.MeshProjection.Sim.Rest.TrianglesVarr.HairStrands.MinLODVarr.HairStrands.PathTracing.InvalidationDebugVarr.HairStrands.PlotBsdfVarr.HairStrands.PlotBsdf.BaseColorVarr.HairStrands.PlotBsdf.ExposureVarr.HairStrands.PlotBsdf.RoughnessVarr.HairStrands.Projection.MaxTrianglePerIterationVarr.HairStrands.RasterizationScaleVar