r.HairStrands.SkyLighting.ConeAngle
r.HairStrands.SkyLighting.ConeAngle is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.SkyLighting.ConeAngle does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Cone angle for tracing sky lighting on hair.
Usage
Unreal console (open with ~)
> r.HairStrands.SkyLighting.ConeAngle 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.SimulationMaxDelayVarr.HairStrands.SimulationRestUpdateVarr.HairStrands.SkyAOVarr.HairStrands.SkyAO.DistanceThresholdVarr.HairStrands.SkyAO.SampleCountVarr.HairStrands.SkyLightingVarr.HairStrands.SkyLighting.DebugSampleVarr.HairStrands.SkyLighting.DistanceThresholdVarr.HairStrands.SkyLighting.IntegrationTypeVarr.HairStrands.SkyLighting.SampleCountVarr.HairStrands.SkyLighting.TransmissionDensityScaleVarr.HairStrands.SkyLighting.UseViewHairCountVar