r.HairStrands.SkyLighting.UseViewHairCount
r.HairStrands.SkyLighting.UseViewHairCount is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.SkyLighting.UseViewHairCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use the view hair count texture for estimating background transmitted light (enabled by default).
Usage
Unreal console (open with ~)
> r.HairStrands.SkyLighting.UseViewHairCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.SkyLighting.ConeAngleVarr.HairStrands.SkyLighting.DebugSampleVarr.HairStrands.SkyLighting.DistanceThresholdVarr.HairStrands.SkyLighting.IntegrationTypeVarr.HairStrands.SkyLighting.SampleCountVarr.HairStrands.SkyLighting.TransmissionDensityScaleVarr.HairStrands.StableRasterizationScaleVarr.HairStrands.StrandsVarr.HairStrands.Strands.BulkData.AsyncLoadingVarr.HairStrands.Strands.BulkData.ReleaseAfterUseVarr.HairStrands.Strands.BulkData.ValidationVarr.HairStrands.Strands.DebugControlPointVar