r.HairStrands.Visibility.ComputeRaster.MaxPixelCount
r.HairStrands.Visibility.ComputeRaster.MaxPixelCount is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Visibility.ComputeRaster.MaxPixelCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Define the maximal length rasterize in compute.
Usage
Unreal console (open with ~)
> r.HairStrands.Visibility.ComputeRaster.MaxPixelCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.VelocityMagnitudeScaleVarr.HairStrands.VelocityRasterizationScaleVarr.HairStrands.VelocityThresholdVarr.HairStrands.VelocityTypeVarr.HairStrands.Visibility.ClearVarr.HairStrands.Visibility.ComputeRasterVarr.HairStrands.Visibility.ComputeRaster.SamplePerPixelVarr.HairStrands.Visibility.ComputeRaster.StochasticVarr.HairStrands.Visibility.FullCoverageThresholdVarr.HairStrands.Visibility.HairCount.DistanceThresholdVarr.HairStrands.Visibility.MSAA.MeanSamplePerPixelVarr.HairStrands.Visibility.MSAA.SamplePerPixelVar