r.LightFunctionQuality
r.LightFunctionQuality is a console variable in Unreal Engine 5 (UE5). See what r.LightFunctionQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the light function quality which allows to adjust for quality or performance. <=0: off (fastest) 1: low quality (e.g. half res with blurring, not yet implemented) 2: normal quality (default) 3: high quality (e.g. super-sampled or colored, not yet implemented)
Usage
Unreal console (open with ~)
> r.LightFunctionQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.KeepPreCulledIndicesThresholdVarr.LandscapeLOD0DistributionScaleVarr.LandscapeLODDistributionScaleVarr.LensFlareQualityVarr.LightCulling.MaxDistanceOverrideKilometersVarr.LightCulling.QualityVarr.LightMaxDrawDistanceScaleVarr.LightShaftAllowTAAVarr.LightShaftBlurPassesVarr.LightShaftDownSampleFactorVarr.LightShaftFirstPassDistanceVarr.LightShaftNumSamplesVar