r.LightCulling.Quality
r.LightCulling.Quality is a console variable in Unreal Engine 5 (UE5). See what r.LightCulling.Quality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to run compute light culling pass. 0: off 1: on (default)
Usage
Unreal console (open with ~)
> r.LightCulling.Quality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.KeepOverrideVertexColorsOnCPUVarr.KeepPreCulledIndicesThresholdVarr.LandscapeLOD0DistributionScaleVarr.LandscapeLODDistributionScaleVarr.LensFlareQualityVarr.LightCulling.MaxDistanceOverrideKilometersVarr.LightFunctionQualityVarr.LightMaxDrawDistanceScaleVarr.LightShaftAllowTAAVarr.LightShaftBlurPassesVarr.LightShaftDownSampleFactorVarr.LightShaftFirstPassDistanceVar