r.Lumen.ProbeHierarchy.DiffuseIndirect.MipLevel
r.Lumen.ProbeHierarchy.DiffuseIndirect.MipLevel is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ProbeHierarchy.DiffuseIndirect.MipLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sample the cosine emisphere in specific mip level of the cubemap of the probes to reduce noise when can\'t afford many rays.
Usage
Unreal console (open with ~)
> r.Lumen.ProbeHierarchy.DiffuseIndirect.MipLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ProbeHierarchy.AdditionalSpecularRayThresholdVarr.Lumen.ProbeHierarchy.AntiTileAliasingVarr.Lumen.ProbeHierarchy.CounterParrallaxErrorVarr.Lumen.ProbeHierarchy.DebugAntiTileAliasingXVarr.Lumen.ProbeHierarchy.DebugAntiTileAliasingYVarr.Lumen.ProbeHierarchy.DepthVarr.Lumen.ProbeHierarchy.EnableBentNormalVarr.Lumen.ProbeHierarchy.LeafProbeSamplingDivisorVarr.Lumen.ProbeHierarchy.MaxProbeResolutionVarr.Lumen.ProbeHierarchy.MaxProbeSuperSamplingVarr.Lumen.ProbeHierarchy.ProbeOcclusionVarr.Lumen.ProbeHierarchy.SamplePerPixelVar