r.Lumen.ProbeHierarchy.MaxProbeSuperSampling
r.Lumen.ProbeHierarchy.MaxProbeSuperSampling is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ProbeHierarchy.MaxProbeSuperSampling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Square root maximum of super sampling allowed of ray per texel of the probes\' IBL (default to 2, power of two, min at 1, max at 4).
Usage
Unreal console (open with ~)
> r.Lumen.ProbeHierarchy.MaxProbeSuperSampling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ProbeHierarchy.DebugAntiTileAliasingYVarr.Lumen.ProbeHierarchy.DepthVarr.Lumen.ProbeHierarchy.DiffuseIndirect.MipLevelVarr.Lumen.ProbeHierarchy.EnableBentNormalVarr.Lumen.ProbeHierarchy.LeafProbeSamplingDivisorVarr.Lumen.ProbeHierarchy.MaxProbeResolutionVarr.Lumen.ProbeHierarchy.ProbeOcclusionVarr.Lumen.ProbeHierarchy.SamplePerPixelVarr.Lumen.ProbeHierarchy.ScreenSpaceProbeTracingVarr.Lumen.ProbeHierarchy.SSGIProbeOcclusionVarr.Lumen.ProbeHierarchy.TileClassificationVarr.Lumen.ProbeHierarchy.TraceMeshSDFsVar