r.Lumen.ProbeHierarchy.ProbeOcclusion
r.Lumen.ProbeHierarchy.ProbeOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ProbeHierarchy.ProbeOcclusion does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to do any probe occlusion.
Usage
Unreal console (open with ~)
> r.Lumen.ProbeHierarchy.ProbeOcclusion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ProbeHierarchy.DepthVarr.Lumen.ProbeHierarchy.DiffuseIndirect.MipLevelVarr.Lumen.ProbeHierarchy.EnableBentNormalVarr.Lumen.ProbeHierarchy.LeafProbeSamplingDivisorVarr.Lumen.ProbeHierarchy.MaxProbeResolutionVarr.Lumen.ProbeHierarchy.MaxProbeSuperSamplingVarr.Lumen.ProbeHierarchy.SamplePerPixelVarr.Lumen.ProbeHierarchy.ScreenSpaceProbeTracingVarr.Lumen.ProbeHierarchy.SSGIProbeOcclusionVarr.Lumen.ProbeHierarchy.TileClassificationVarr.Lumen.ProbeHierarchy.TraceMeshSDFsVarr.Lumen.ProbeHierarchy.VoxelDiffuseProbeOcclusionVar