r.Lumen.RadianceCache.OverrideCacheOcclusionLighting
r.Lumen.RadianceCache.OverrideCacheOcclusionLighting is a console variable in Unreal Engine 5 (UE5), part of the r namespace. Unreal provides no built-in help text for it. Open the UE5 console with the ~ (tilde) key and enter r.Lumen.RadianceCache.OverrideCacheOcclusionLighting with a value.
Category: Renderer · Namespace:
rHelp
Unreal Engine ships no built-in help text for this console variable.
r.Lumen.RadianceCache.OverrideCacheOcclusionLighting lives in the r namespace.Usage
Unreal console (open with ~)
> r.Lumen.RadianceCache.OverrideCacheOcclusionLighting 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.RadianceCache.HardwareRayTracingVarr.Lumen.RadianceCache.HardwareRayTracing.IndirectVarr.Lumen.RadianceCache.HardwareRayTracing.PersistentTracingGroupCountVarr.Lumen.RadianceCache.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.RadianceCache.HardwareRayTracing.TemporaryBufferAllocationDownsampleFactorVarr.Lumen.RadianceCache.NumFramesToKeepCachedProbesVarr.Lumen.RadianceCache.ShowBlackRadianceCacheLightingVarr.Lumen.RadianceCache.SortTraceTilesVarr.Lumen.RadianceCache.SpatialFilterMaxRadianceHitAngleVarr.Lumen.RadianceCache.SpatialFilterProbesVarr.Lumen.RadianceCache.SupersampleDistanceFromCameraVarr.Lumen.RadianceCache.SupersampleTileBRDFThresholdVar