r.Lumen.RadianceCache.HardwareRayTracing.Indirect
r.Lumen.RadianceCache.HardwareRayTracing.Indirect is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.RadianceCache.HardwareRayTracing.Indirect does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables indirect dispatch for hardware ray tracing for Lumen radiance cache (Default = 1)
Usage
Unreal console (open with ~)
> r.Lumen.RadianceCache.HardwareRayTracing.Indirect 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ProbeHierarchy.TileClassificationVarr.Lumen.ProbeHierarchy.TraceMeshSDFsVarr.Lumen.ProbeHierarchy.VoxelDiffuseProbeOcclusionVarr.Lumen.RadianceCache.DownsampleDistanceFromCameraVarr.Lumen.RadianceCache.ForceFullUpdateVarr.Lumen.RadianceCache.HardwareRayTracingVarr.Lumen.RadianceCache.HardwareRayTracing.PersistentTracingGroupCountVarr.Lumen.RadianceCache.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.RadianceCache.HardwareRayTracing.TemporaryBufferAllocationDownsampleFactorVarr.Lumen.RadianceCache.NumFramesToKeepCachedProbesVarr.Lumen.RadianceCache.OverrideCacheOcclusionLightingVarr.Lumen.RadianceCache.ShowBlackRadianceCacheLightingVar