r.Lumen.RadianceCache.SpatialFilterMaxRadianceHitAngle
r.Lumen.RadianceCache.SpatialFilterMaxRadianceHitAngle is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.RadianceCache.SpatialFilterMaxRadianceHitAngle does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
In Degrees. Larger angles allow filtering of nearby features but more leaking.
Usage
Unreal console (open with ~)
> r.Lumen.RadianceCache.SpatialFilterMaxRadianceHitAngle 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.RadianceCache.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.RadianceCache.HardwareRayTracing.TemporaryBufferAllocationDownsampleFactorVarr.Lumen.RadianceCache.NumFramesToKeepCachedProbesVarr.Lumen.RadianceCache.OverrideCacheOcclusionLightingVarr.Lumen.RadianceCache.ShowBlackRadianceCacheLightingVarr.Lumen.RadianceCache.SortTraceTilesVarr.Lumen.RadianceCache.SpatialFilterProbesVarr.Lumen.RadianceCache.SupersampleDistanceFromCameraVarr.Lumen.RadianceCache.SupersampleTileBRDFThresholdVarr.Lumen.RadianceCache.UpdateVarr.Lumen.RadianceCache.VisualizeVarr.Lumen.RadianceCache.VisualizeClipmapIndexVar