r.Lumen.RadianceCache.VisualizeClipmapIndex
r.Lumen.RadianceCache.VisualizeClipmapIndex is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.RadianceCache.VisualizeClipmapIndex does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Selects which radiance cache clipmap should be visualized. -1 visualizes all clipmaps at once.
Usage
Unreal console (open with ~)
> r.Lumen.RadianceCache.VisualizeClipmapIndex 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.RadianceCache.SpatialFilterMaxRadianceHitAngleVarr.Lumen.RadianceCache.SpatialFilterProbesVarr.Lumen.RadianceCache.SupersampleDistanceFromCameraVarr.Lumen.RadianceCache.SupersampleTileBRDFThresholdVarr.Lumen.RadianceCache.UpdateVarr.Lumen.RadianceCache.VisualizeVarr.Lumen.RadianceCache.VisualizeProbeRadiusVarr.Lumen.RadianceCache.VisualizeRadiusScaleVarr.Lumen.Reflections.AllowVarr.Lumen.Reflections.BilateralFilterVarr.Lumen.Reflections.BilateralFilter.DepthWeightScaleVarr.Lumen.Reflections.BilateralFilter.NormalAngleThresholdScaleVar