r.Lumen.Reflections.BilateralFilter
r.Lumen.Reflections.BilateralFilter is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.BilateralFilter does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to do a bilateral filter as a last step in denoising Lumen Reflections.
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.BilateralFilter 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.RadianceCache.UpdateVarr.Lumen.RadianceCache.VisualizeVarr.Lumen.RadianceCache.VisualizeClipmapIndexVarr.Lumen.RadianceCache.VisualizeProbeRadiusVarr.Lumen.RadianceCache.VisualizeRadiusScaleVarr.Lumen.Reflections.AllowVarr.Lumen.Reflections.BilateralFilter.DepthWeightScaleVarr.Lumen.Reflections.BilateralFilter.NormalAngleThresholdScaleVarr.Lumen.Reflections.BilateralFilter.NumSamplesVarr.Lumen.Reflections.BilateralFilter.SpatialKernelRadiusVarr.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThresholdVarr.Lumen.Reflections.DownsampleFactorVar