r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius
r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Spatial kernel radius, as a fraction of the viewport size
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.RadianceCache.VisualizeRadiusScaleVarr.Lumen.Reflections.AllowVarr.Lumen.Reflections.BilateralFilterVarr.Lumen.Reflections.BilateralFilter.DepthWeightScaleVarr.Lumen.Reflections.BilateralFilter.NormalAngleThresholdScaleVarr.Lumen.Reflections.BilateralFilter.NumSamplesVarr.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThresholdVarr.Lumen.Reflections.DownsampleFactorVarr.Lumen.Reflections.GGXSamplingBiasVarr.Lumen.Reflections.HairStrands.ScreenTraceVarr.Lumen.Reflections.HairStrands.VoxelTraceVarr.Lumen.Reflections.HardwareRayTracingVar