r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold
r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Pixels whose variance from the spatial resolve filter are higher than this value get a stronger bilateral blur.
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.AllowVarr.Lumen.Reflections.BilateralFilterVarr.Lumen.Reflections.BilateralFilter.DepthWeightScaleVarr.Lumen.Reflections.BilateralFilter.NormalAngleThresholdScaleVarr.Lumen.Reflections.BilateralFilter.NumSamplesVarr.Lumen.Reflections.BilateralFilter.SpatialKernelRadiusVarr.Lumen.Reflections.DownsampleFactorVarr.Lumen.Reflections.GGXSamplingBiasVarr.Lumen.Reflections.HairStrands.ScreenTraceVarr.Lumen.Reflections.HairStrands.VoxelTraceVarr.Lumen.Reflections.HardwareRayTracingVarr.Lumen.Reflections.HardwareRayTracing.BucketMaterialsVar