r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy
r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum number of threads still tracing before aborting the trace. Can be used for scalability to abandon traces that have a disproportionate cost.
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.Reflections.HardwareRayTracing.Retrace.GroupCountVarr.Lumen.Reflections.HardwareRayTracing.Retrace.HitLightingVarr.Lumen.Reflections.HardwareRayTracing.Retrace.ThreadCountVarr.Lumen.Reflections.HierarchicalScreenTraces.HistoryDepthTestRelativeThicknessVarr.Lumen.Reflections.HierarchicalScreenTraces.MaxIterationsVarr.Lumen.Reflections.HierarchicalScreenTraces.RelativeDepthThicknessVarr.Lumen.Reflections.MaxRayIntensityVarr.Lumen.Reflections.MaxRoughnessToTraceVarr.Lumen.Reflections.RadianceCacheVarr.Lumen.Reflections.RadianceCache.AngleThresholdScaleVarr.Lumen.Reflections.RadianceCache.ReprojectionRadiusScaleVar