r.Lumen.TranslucencyReflections.MarkDownsampleFactor
r.Lumen.TranslucencyReflections.MarkDownsampleFactor is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.TranslucencyReflections.MarkDownsampleFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Downsample factor for marking translucent surfaces in the Lumen Radiance Cache. Too low of factors will cause incorrect Radiance Cache coverage. Should be a power of 2.
Usage
Unreal console (open with ~)
> r.Lumen.TranslucencyReflections.MarkDownsampleFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.TraceDistanceScaleVarr.Lumen.TraceMeshSDFsVarr.Lumen.TraceMeshSDFs.AllowVarr.Lumen.TraceMeshSDFs.TraceDistanceVarr.Lumen.TranslucencyReflections.ClipmapFadeSizeVarr.Lumen.TranslucencyReflections.EnableVarr.Lumen.TranslucencyReflections.ReprojectionRadiusScaleVarr.Lumen.TranslucencyVolume.EnableVarr.Lumen.TranslucencyVolume.EndDistanceFromCameraVarr.Lumen.TranslucencyVolume.GridDistributionLogZOffsetVarr.Lumen.TranslucencyVolume.GridDistributionLogZScaleVarr.Lumen.TranslucencyVolume.GridDistributionZScaleVar