r.Lumen.TraceMeshSDFs.Allow
r.Lumen.TraceMeshSDFs.Allow is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.TraceMeshSDFs.Allow does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether Lumen should trace against Mesh Signed Distance fields. When enabled, Lumen\'s Software Tracing will be more accurate, but scenes with high instance density (overlapping meshes) will have high tracing costs. When disabled, lower resolution Global Signed Distance Field will be used instead.
Usage
Unreal console (open with ~)
> r.Lumen.TraceMeshSDFs.Allow 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.VisualizeTracesVarr.Lumen.ScreenProbeGather.VisualizeTracesFreezeVarr.Lumen.SupportedVarr.Lumen.SurfaceCache.HeightfieldCaptureMarginVarr.Lumen.TraceDistanceScaleVarr.Lumen.TraceMeshSDFsVarr.Lumen.TraceMeshSDFs.TraceDistanceVarr.Lumen.TranslucencyReflections.ClipmapFadeSizeVarr.Lumen.TranslucencyReflections.EnableVarr.Lumen.TranslucencyReflections.MarkDownsampleFactorVarr.Lumen.TranslucencyReflections.ReprojectionRadiusScaleVarr.Lumen.TranslucencyVolume.EnableVar