r.LumenScene.DirectLighting.ForceShadowMaps
r.LumenScene.DirectLighting.ForceShadowMaps is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.ForceShadowMaps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use shadow maps for all lights casting shadows.
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.ForceShadowMaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Visualize.ViewModeVarr.Lumen.Visualize.VoxelFaceIndexVarr.Lumen.Visualize.VoxelsVarr.Lumen.Visualize.VoxelStepFactorVarr.LumenScene.DirectLightingVarr.LumenScene.DirectLighting.CloudTransmittanceVarr.LumenScene.DirectLighting.GlobalSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.HardwareRayTracingVarr.LumenScene.DirectLighting.HardwareRayTracing.GroupCountVarr.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasVarr.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasSearchRadiusVarr.LumenScene.DirectLighting.HardwareRayTracing.IndirectVar