r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias
r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Applies a projection bias such that an occlusion ray starts on the ray-tracing heightfield representation.
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLightingVarr.LumenScene.DirectLighting.CloudTransmittanceVarr.LumenScene.DirectLighting.ForceShadowMapsVarr.LumenScene.DirectLighting.GlobalSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.HardwareRayTracingVarr.LumenScene.DirectLighting.HardwareRayTracing.GroupCountVarr.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasSearchRadiusVarr.LumenScene.DirectLighting.HardwareRayTracing.IndirectVarr.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBiasVarr.LumenScene.DirectLighting.Heightfield.ShadowRayBiasVarr.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.MeshSDF.ShadowRayBiasVar