r.LumenScene.DirectLighting.HardwareRayTracing.Indirect
r.LumenScene.DirectLighting.HardwareRayTracing.Indirect is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.HardwareRayTracing.Indirect does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables indirect dispatch for hardware ray tracing (Default = 1)
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.HardwareRayTracing.Indirect 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLighting.ForceShadowMapsVarr.LumenScene.DirectLighting.GlobalSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.HardwareRayTracingVarr.LumenScene.DirectLighting.HardwareRayTracing.GroupCountVarr.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasVarr.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasSearchRadiusVarr.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBiasVarr.LumenScene.DirectLighting.Heightfield.ShadowRayBiasVarr.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.MeshSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFsVarr.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactorVar