r.LumenScene.SurfaceCache.Compress
r.LumenScene.SurfaceCache.Compress is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.Compress does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use run time compression for surface cache. 0 - Disabled 1 - Compress using UAV aliasing if supported 2 - Compress using CopyTexture (may be very slow on some RHIs)
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.Compress 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.CardCaptureRefreshFractionVarr.LumenScene.SurfaceCache.CardCapturesPerFrameVarr.LumenScene.SurfaceCache.CardFixedDebugResolutionVarr.LumenScene.SurfaceCache.CardMaxResolutionVarr.LumenScene.SurfaceCache.CardMaxTexelDensityVarr.LumenScene.SurfaceCache.CardMinResolutionVarr.LumenScene.SurfaceCache.DiffuseReflectivityOverrideVarr.LumenScene.SurfaceCache.FarField.DistanceVarr.LumenScene.SurfaceCache.FarField.TexelDensityVarr.LumenScene.SurfaceCache.FeedbackVarr.LumenScene.SurfaceCache.Feedback.MinPageHitsVarr.LumenScene.SurfaceCache.Feedback.ResLevelBiasVar