r.LumenScene.SurfaceCache.CardMaxTexelDensity
r.LumenScene.SurfaceCache.CardMaxTexelDensity is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.CardMaxTexelDensity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Lumen card texels per world space distance
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.CardMaxTexelDensity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.CardCaptureFactorVarr.LumenScene.SurfaceCache.CardCaptureMarginVarr.LumenScene.SurfaceCache.CardCaptureRefreshFractionVarr.LumenScene.SurfaceCache.CardCapturesPerFrameVarr.LumenScene.SurfaceCache.CardFixedDebugResolutionVarr.LumenScene.SurfaceCache.CardMaxResolutionVarr.LumenScene.SurfaceCache.CardMinResolutionVarr.LumenScene.SurfaceCache.CompressVarr.LumenScene.SurfaceCache.DiffuseReflectivityOverrideVarr.LumenScene.SurfaceCache.FarField.DistanceVarr.LumenScene.SurfaceCache.FarField.TexelDensityVarr.LumenScene.SurfaceCache.FeedbackVar