r.LumenScene.SurfaceCache.CardCaptureRefreshFraction
r.LumenScene.SurfaceCache.CardCaptureRefreshFraction is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.CardCaptureRefreshFraction does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Fraction of card capture budget allowed to be spent on re-capturing existing pages in order to refresh surface cache materials. 0 disables card refresh.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.CardCaptureRefreshFraction 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.UpdateFactorVarr.LumenScene.Radiosity.VoxelStepFactorVarr.LumenScene.SurfaceCache.AtlasSizeVarr.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScaleVarr.LumenScene.SurfaceCache.CardCaptureFactorVarr.LumenScene.SurfaceCache.CardCaptureMarginVarr.LumenScene.SurfaceCache.CardCapturesPerFrameVarr.LumenScene.SurfaceCache.CardFixedDebugResolutionVarr.LumenScene.SurfaceCache.CardMaxResolutionVarr.LumenScene.SurfaceCache.CardMaxTexelDensityVarr.LumenScene.SurfaceCache.CardMinResolutionVarr.LumenScene.SurfaceCache.CompressVar