r.LumenScene.SurfaceCache.Feedback.TileSize
r.LumenScene.SurfaceCache.Feedback.TileSize is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.Feedback.TileSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
One surface cache feedback element will be writen out per tile. Aligned to a power of two.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.Feedback.TileSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.DiffuseReflectivityOverrideVarr.LumenScene.SurfaceCache.FarField.DistanceVarr.LumenScene.SurfaceCache.FarField.TexelDensityVarr.LumenScene.SurfaceCache.FeedbackVarr.LumenScene.SurfaceCache.Feedback.MinPageHitsVarr.LumenScene.SurfaceCache.Feedback.ResLevelBiasVarr.LumenScene.SurfaceCache.Feedback.UniqueElementsVarr.LumenScene.SurfaceCache.ForceEvictHiResPagesVarr.LumenScene.SurfaceCache.FreezeVarr.LumenScene.SurfaceCache.FreezeUpdateFrameVarr.LumenScene.SurfaceCache.LogUpdatesVarr.LumenScene.SurfaceCache.MeshCardsCullFacesVar