r.LumenScene.SurfaceCache.FreezeUpdateFrame
r.LumenScene.SurfaceCache.FreezeUpdateFrame is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.FreezeUpdateFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Keep updating the same subset of surface cache for debugging and profiling.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.FreezeUpdateFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.Feedback.MinPageHitsVarr.LumenScene.SurfaceCache.Feedback.ResLevelBiasVarr.LumenScene.SurfaceCache.Feedback.TileSizeVarr.LumenScene.SurfaceCache.Feedback.UniqueElementsVarr.LumenScene.SurfaceCache.ForceEvictHiResPagesVarr.LumenScene.SurfaceCache.FreezeVarr.LumenScene.SurfaceCache.LogUpdatesVarr.LumenScene.SurfaceCache.MeshCardsCullFacesVarr.LumenScene.SurfaceCache.MeshCardsDebugSingleCardVarr.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergeComponentsVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVar