r.LumenScene.VoxelLighting.ForceMovementUpdate
r.LumenScene.VoxelLighting.ForceMovementUpdate is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.VoxelLighting.ForceMovementUpdate does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to force N texel border on X, Y and Z update each frame.
Usage
Unreal console (open with ~)
> r.LumenScene.VoxelLighting.ForceMovementUpdate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTileVarr.LumenScene.VoxelLighting.ClipmapResolutionVarr.LumenScene.VoxelLighting.ClipmapWorldExtentVarr.LumenScene.VoxelLighting.ClipmapZResolutionDivisorVarr.LumenScene.VoxelLighting.DistantSceneVarr.LumenScene.VoxelLighting.ForceFullUpdateVarr.LumenScene.VoxelLighting.ForceUpdateClipmapIndexVarr.LumenScene.VoxelLighting.MaskDownsampleShiftVarr.LumenScene.VoxelLighting.MeshSDFRadiusThresholdFactorVarr.LumenScene.VoxelLighting.NumClipmapLevelsVarr.LumenScene.VoxelLighting.ResetVarr.LUT.SizeVar